
Pre-mission talks can be put to an abrupt stop, neatly missing out all plot points that spew from the mouths of the non-animated cartoon characters who populate the underwater cities, getting you right into the thick of the action. "But, surely," you say, "you can skip them?" Why, yes of course you can. If you're going to waste away your single-player campaign making the shoddiest exposition scenes ever committed to CD, people like me aren't going to be very happy. Let's put it another way: despite what people tell you, presentation is a major factor in how much you like a game. Forty-three people who should hang their heads in shame. It's not that it's bad - it's worse it's 43 people having just come bottom in their How To Act Badly class, willing to humiliate themselves and display their lack of script-reading talents to the public. Forty-three people are responsible for turning an almost-decent underwater shoot 'em up into an intolerable endurance test.

Forty-three people contributed their voiceacting skills to the making of Aquanox.
